Support G02/G03 for circular interpolation in the 3D GCode viewer.
Refer to this article “Circular Arcs With G02 and G03” for detailed instructions.
评论 (6)
#2 – cheton 于 2015-10-28
EllipseCurve
Creates a 2d curve in the shape of an ellipse.
http://threejs.org/docs/#Reference/Extras.Curves/EllipseCurve
#3 – cheton 于 2015-10-28
http://stackoverflow.com/questions/30690538/how-to-make-the-arc-corners-go-out-not-in-with-a-three-js-shape
jsfiddle: http://jsfiddle.net/v7v4fu2v/3/
#4 – cheton 于 2015-11-13
Rendering Lines and Bezier Curves in Three.js and WebGL
http://www.lab4games.net/zz85/blog/2014/09/08/rendering-lines-and-bezier-curves-in-three-js-and-webgl/
Sample code:
“ js“
let geometry = new THREE.Geometry();
let x0 = 0, y0 = 0;
let x1 = 0, y1 = 10;
let x2 = 10, y2 = 10;
let curve = new THREE.QuadraticBezierCurve3(
new THREE.Vector3(x0, y0, 0),
new THREE.Vector3(x1, y1, 0),
new THREE.Vector3(x2, y2, 0)
);
geometry.vertices = geometry.vertices.concat(curve.getPoints(100));
let material = new THREE.LineBasicMaterial({ color : 0xff0000, linewidth: 2 });
let ellipse = new THREE.Line(geometry, material);
scene.add(ellipse);
#5 – cheton 于 2015-11-18
Added in v0.7.0
https://github.com/cheton/cnc.js/releases/tag/v0.7.0
#6 – cheton 于 2015-11-19
G02 AND G03 – ARC AT FEED RATE
http://www.tormach.com/g02_g03.html
#1 – cheton 于 2015-10-28
http://cnc-programming-tips.blogspot.in/2014/06/g02-g03-circular-interpolation.html